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Renzey To the fella with the 63% win rate progression. You've had this session win rate over the past 10 years? That has me respectfully curious as to how many total hours it includes and whether it has provided a net gain. 2003-08-02 00:58:42
Renzey To Crackers: Okay, sit down at a table where they've just shuffled a six deck shoe. Bet one unit, play basic strategy and add up all the 10's thru Aces that come out in the first two dealt decks. Just add them all together. Verify two dealt decks by looking at the discard tray with an educated eye. Once you get your front count reading, stop counting altogether and just play and bet the rest of the shoe out according what that front count is. It can't get much easier than that. Now, each deck of cards contains 16 Tens and 4 Aces. So if the cards get distributed evenly, when two decks are in the discard tray you'll have counted 40 Ace/10's. That would be perfectly average. In reality though, sometimes you'll count more Ace/10's and sometimes fewer. Now here comes the important part: Whenever your two deck front count is "36" or lower, you'll have the edge over the house on that remaining shoe. So at those times increase your bet from one unit to three units and then to six units -- holding it there until the end of the shoe -- win or lose. On the other hand, whenever your two deck front count is "42" or higher, get up and go find another new shoe. When your front count is between "37" and "41", finish the shoe with one unit bets. There's a 10 page chapter in Bluebook II with illustrations and all the fine details. 2003-08-02 00:48:03
BuGhOu§eMASTER Yall ever check the highscores? How in the world did someone get 53 correct in the BONUS ROUND of jus 20 seconds?! That's nearly 3 correct "clicks" per second!! How do those super fast people do that? Even to get 2x per second is pretty good.. but man, 53?! WOW!!!!!!!!!!!! 2003-08-01 20:31:38
crackers (from Renzey) "In blackjack, you must lose more hands than you win, so a "break even" betting strategy must lose an amount of money that is equal to the house edge. Progessions size their next bet based upon the last outcome which does not influence your chance to win the next one. What does influence those chances though, are the cards that were used up on the last hand! To beat the game, you simply must have at least some awareness of the current "high vs. low supply of cards. There are some surprisingly easy ways to do this and until you make the commitment, you'll be stroking yourself. " Renzey, could you elucidate a little further on the "surprisingly easy" part? Thanks. 2003-08-01 17:45:37
capture http://casino-capture.com/english/index.html Please look at! This site is onlinecasino informations! 2003-08-01 17:21:01
Buffarino Renzey-I've read a lot of your articles at your site (great articles, BTW). It seems a common thread is some kind of simplistic count (not a +/- count, but just a basic awareness of the cards that have been played). How do the automatic shufflers affect this? Do they kill it, or do you still pay attention to what's out on the table? It seems the auto shufflers are doing a good job of bringing some house advantage back into play. Is that true? SHould we be looking for 1/2/6 deck games and avoiding the auto shufflers? 2003-08-01 16:07:38
Exterminator Kill the bug, even if he is in his house, for he THINKS he's the master. 2003-08-01 15:24:37
Player 1 Midnite, back me up if you want but I don't see any errors in the game. It would be nice to be able to choose the rules (ie. surrender, # of decks, stand or hit soft 17) to get a practice customized to local play rules. It makes it easier to be sure you're making the right move when playing for real. 2003-08-01 15:24:25
Desert Dog No problem, Grifter. But was I right about the "off the shelf" betting strategy for high/low? 2003-08-01 15:06:16
BuGhOu§eMASTER Hahaha... I dont need to say anything now that someone obviously saw my side the entire time. How great. 2003-08-01 14:54:15
Grifter Dawg - Sorry, didn't mean to 'step on you'. You were postin' while I was a typin'. 2003-08-01 13:32:22
Grifter McF – You just asked a question that only you can answer. There are hundreds of betting patterns you could use, and only you can determine what is “BEST” for you. It is entirely a matter of the “risk” vs “return” level you are comfortable with. There are so many variables I can’t list them all …. Spread, penetration, ‘heat’, mid-shoe entry, variance, win rate, etc. etc. To me, the “bible” on this subject is Arnold Snyder’s “Beat the 6-Deck Game” (1987). Snyder shows about 250 betting patterns and what to expect of them. 2003-08-01 13:28:42
zebraDoc The Fag hey chump why dont you shut the fuck up you lazy motherfucker and leave bug alone? just cuz all you do is suck your dad's dick 24/7 and dont like his awesome style displayed here dont mean you gotta be hating you PLAYERHATER. zebra, you too shut the hell up and learn how to read then you'll see all his badass posts that told you to BEND til you be sucking your own dick. sld, you rule. but bug rules the BEST. remember that ! 2003-08-01 13:22:10
Desert Dog McF -- The way I understand it, Hi/Low includes its own betting strategy. When the true count is +1 or lower, you bet minimum. When true count is +2, you bet 2X your minimum, +3, three times your minimum, +4, four times your minimum bet, right on up. It is possible to bet 10X or 15X. This as you can see is NOT conservative, except for the fact that early in a shoe you're not likely to get any significant high count. More experienced board members please correct me if I've got this wrong. Nothing is stopping you from toning this down to max out at say 5X no matter what the true count. 2003-08-01 13:16:18
McFlaherty What is the best betting strategy to use with a high-low count against a 6D game? I'm in the process of trying to build my bankroll, so I need to use a fairly conservative strategy so I don't go bankrupt due to a streak of losses. 2003-08-01 12:54:04
Desert Dog Walter and Fred -- It's an interesting counting system because it reduces the number of cards you need to watch, increases the number you can ignore, and does away with dividing by remaining decks to get true count. Very creative. Fred, did you devise it? And next question, Fred, would you recommend it for single or double deck or just for multideck shoe games? I'm not prejudging counting over progressions or vice versa. 2003-08-01 12:19:18

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